History & Evolution of Interaction Design for Digital | Part 3

The future of user experience isn’t constrained to a screen. Ubiquitous computing would become the next frontier with the pervasive incorporation of computing into human habitats — cars, home appliances, furniture, clothing, and so forth. We explore the possibilities of interaction design for the future. Hari Nallan & Mohita Jaiswal – March 2021 The […]
History & Evolution of Interaction Design for Digital | Part 2

Interactive digital products respond to human input and change their own content/behavior based on that input. The most fundamental principles of interaction design can be traced back to 4000 BC to the prehistoric Chinese philosophy of Feng Shui. Feng Shui is about spatially arranging objects in relation to the energy flow. Practically, being about arrangement […]
History & Evolution of Interaction Design for Digital | Part 1

Too many digital products are hard to use. In a world with a pandemic, where most of our interactions and engagements with others are going to be digital, what does it take to make these digital interactions seamless, meaningful, and engaging? We get into a sneak-peak into the history of interaction design and how it […]
Labyrinth: Digital Iconography History, 1980s to 2010s | Part 4

Icons have always been found highly useful in limited digital environments and in diagrams, maps and other forms of visual communication. As a visual shorthand, it can label, inform, and aid navigation quickly and effectively in minimal space. At Think Design, we stepped back to discover how icons have been used from the earliest desktop […]
Labyrinth: Digital Iconography History, 1980s to 2010s | Part 3

Icons have always been found highly useful in limited digital environments and in diagrams, maps and other forms of visual communication. As a visual shorthand, it can label, inform, and aid navigation quickly and effectively in minimal space. At Think Design, we stepped back to discover how icons have been used from the earliest desktop […]
Labyrinth: Digital Iconography History, 1980s to 2010s | Part 2

Icons have always been found highly useful in limited digital environments and in diagrams, maps and other forms of visual communication. As a visual shorthand, it can label, inform, and aid navigation quickly and effectively in minimal space. At Think Design, we stepped back to discover how icons have been used from the earliest desktop […]
Labyrinth: Digital Iconography History, 1980s to 2010s | Part 1

Icons have always been found highly useful in limited digital environments and in diagrams, maps and other forms of visual communication. As a visual shorthand, it can label, inform, and aid navigation quickly and effectively in minimal space. At Think Design, we stepped back to discover how icons have been used from the earliest desktop […]
How to design a Media player?

As users are increasingly consuming entertainment on the go, it is of no doubt that designing a good media player ensures a good user experience. In this article, we explore the history of media players over time and our recommendations to design a good media player. Hari Nallan & Mohita Jaiswal – July 2019 Remember […]
What’s wrong with broadcast UX?

Is there anything called broadcast UX (at all)? I had been meaning to talk about it for a while now; and I got an opportunity to capture comparable images last weekend (while all top 5 news channels were showing exactly the same content). Hari Nallan – July 2019 For those who hadn’t seen this on […]
Ed Techs Increasing Focus on UI, UX, Design, and Digital Trends

It’s true that you have to keep in mind a wide range of characteristics that impact the design of all educational products, but it is inevitable for companies to have a key focus on the importance of the blend of design and digital trends to create products with an edge. Hari Nallan & Mohita Jaiswal […]