Labyrinth: Digital Iconography History, 1980s to 2010s | Part 2
Icons have always been found highly useful in limited digital environments and in diagrams, maps and other forms of visual communication. As a visual shorthand, it can label, inform, and aid navigation quickly and effectively in minimal space. At Think Design, we stepped back to discover how icons have been used from the earliest desktop […]
Labyrinth: Digital Iconography History, 1980s to 2010s | Part 1
Icons have always been found highly useful in limited digital environments and in diagrams, maps and other forms of visual communication. As a visual shorthand, it can label, inform, and aid navigation quickly and effectively in minimal space. At Think Design, we stepped back to discover how icons have been used from the earliest desktop […]
How to Design a Media Player That Users Actually Want to Use

Users are increasingly consuming entertainment on multiple devices, at any time, from anywhere. Designing a good media player isn’t just about playing video anymore—it’s about creating user interfaces that adapt to how people actually watch content in a fragmented, AI-powered, always-connected world. This guide explores how media player design has evolved and what actually matters […]
What’s wrong with broadcast UX?

Is there anything called broadcast UX (at all)? I had been meaning to talk about it for a while now; and I got an opportunity to capture comparable images last weekend (while all top 5 news channels were showing exactly the same content). Hari Nallan – July 2019 For those who hadn’t seen this on […]
Ed Techs Increasing Focus on UI, UX, Design, and Digital Trends

It’s true that you have to keep in mind a wide range of characteristics that impact the design of all educational products, but it is inevitable for companies to have a key focus on the importance of the blend of design and digital trends to create products with an edge. Hari Nallan & Mohita Jaiswal […]
Gamification in education: Why, What and How

There is no doubt that gamification is a concept that has quite penetrated the education industry. In this article, you will read why, what and how about gamification in education and some fundamental concepts. Mohita Jaiswal – March 2019 Imagine yourself in a classroom learning about ecosystems. Imagine yourself in a classroom learning about […]
3 Types of Dashboards Every Data Designer Must Master

Visibility into your most important data, metrics, and KPIs is no longer a luxury, it’s the backbone of a modern business survival strategy. From fostering a long-term culture of continuous improvement to enabling informed decisions, the right dashboard saves analysts time, money, and cognitive load. But as we approach 2026, the “one-size-fits-all” approach to dashboard […]
How can UX revitalize the Financial Services sector?

The turn of the decade has shown a change in how people and institutions are interacting with money. With an advent of rapidly advancing technologies in the fray, an era of the informed consumer has been embarked, with evolving expectations and a changing regulatory landscape, also clawing its way to disrupt the most traditional sector […]
20 Product performance metrics you should not miss

What if you designed a set of KPI’s to track your product’s performance and instead of giving you insights to improve, it turned out to be a mindless chase of numbers without giving a clear understanding of your product’s performance? Read on to discover our 20 Product performance metrics that will help you to assess […]