Try it Yourself

Try it yourself is a technique in which the designer or researcher acts on behalf of the user. In typical design projects, users are interviewed, surveyed, and observed to understand their needs, behaviours, and expectations. Design specifications may then be tested using other methods. While these approaches build understanding, Try it Yourself allows the researcher to step into the user’s role and experience the design first-hand.

Quick details:

Try it Yourself

Structure:

Semi-structured

Preparation:

Product or Concept to be tried

Deliverables:

Report

Try it yourself

Understanding Try it Yourself method

Another format of this method does not rely on prior interviews or surveys. Instead, the researcher places themselves in the user’s context, performs the same actions, and experiences the same conditions.

This helps build empathy and uncover needs or behaviours that users may not explicitly express. It can serve as an early step in the design process, informing later interviews, surveys, role-plays, and even a user research brief.

Trying the experience as a user can also help validate whether previously stated user needs, challenges, and pain points hold true in practice. While useful, it should not be treated as one of the core user research substitute methods.

Advantages of Try it Yourself

1. Empathy

By stepping into the user’s shoes, the researcher gains a stronger understanding of user experience.

2. First-hand experience

The researcher directly experiences the product, service, or concept without relying only on assumptions. This can complement 1-1 user research by adding lived perspective.

3. Quick problem definition

An experienced researcher can quickly identify issues and shape an initial problem statement, helping move design forward faster.

Disadvantages of Try it Yourself

1. Requires experience

This method depends on a mature researcher and may increase project cost.

2. Risk of bias

Because the researcher interprets the experience personally, it may introduce bias—especially if later findings challenge those assumptions.

Think Design's recommendation

Try It Yourself is a quick, practical way for designers to immerse themselves in the product or concept rather than assess it from a distance. It is useful for building an early understanding of what a user may think or feel while interacting with a design.

Use it as an exploratory method or even a form of do it yourself research, but not as a replacement for primary research.

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