Avanti Cardiogym: ‘Fitness At Your Fingertips’ Made Real

Crafting a pioneering fitness system for an evolved user experience

Industry

Healthcare & Lifesciences

Platforms

Embedded Application

Expertise & Services

UI UX Design

Avanti Cardiogym CG6 is a US-patented compact gym that provides both cardio and strength training in a single workout cycle. The company provides users with a piece of revolutionary gym equipment that facilitates multi-focal exercises.

Since the equipment was deployed at fitness centers it required a flair of energy in the combination of industrial and interaction design.​ The leadership envisioned a clean and more compact design and decided to reach out to us.

​ Think Design crafted a design experience complementing the cutting-edge Avanti Cardiogym CG6, apt for the lifestyle of fitness enthusiasts.​

Avanti Cardiogym

Our Strategy

The Thinker Approach

Being an execution-based project, our team had to start working on fulfilling the requirements of the project right off the bat.

We spent time understanding the ergonomic needs of the equipment. What helped greatly was the well-placed mounts of research we received from the team at Avanti. It also played a role in understanding the goals of the project further.

With a thorough understanding of what needed to be done, we worked on crafting and synthesizing the experience.

Insights We Drew/ Insights Inferred

Since the product was going to be an embedded system, the team needed to create a richer, cleaner display that was touch-sensitive and as good as any other application that users were used to.

Another aspect we needed to keep in mind when designing the display was the equipment’s exterior. Anything we designed had to complement well the hardware.

Key Strategic Interventions

3D Features in Display

An elegant, aesthetic display that pairs well with the hardware; a 3D approach for buttons, lists, and other aspects of the display was exercised.

Enhanced Button Organization

Division of the interface into 5 modules at any given time to allow users to easily access any button while exercising, keeping in mind the concept of 5 touch zones.

Visual Display

Icon and graphic-heavy interface implemented to eliminate the cognitive load on the user using the interface in motion.

KEY FEATURES

01

Interactive TV

We designed a viewing experience that facilitates rapid interoperability between multiple operations on the same interface. This allows the user to watch TV while they work out but can also control their speed, incline, etc. swiftly without having to stop watching.

02

Insights

By allowing the equipment to detect the user through basic information, the users can attain insights once they conclude their workout. They can even get a comparative study between the current workout with one in history.

03

Hotspots

Since a human hand has 5 touch zones, we designed the interface to display buttons in just 5 hotspots on the screen at any given time. This allowed users to efficiently use the interface regardless of the speed or exercise they were indulged in.

DESIGN ACTIVITIES

Design concept
iteration

Wireframing
and Flows

Low-fidelity
Prototyping

Visual Design
System

Product Design
and Engineering

High-Fidelity
Prototyping

Instructional Design

Animation

Outcomes and Impacts

Avanti Cardiogym CG6 was launched worldwide in 2010 and continues to display its presence to date.

AVANTI CARDIOGYM
Pioneering a touch-powered exercise experience