Tata ClassEdge: Redefining a Class-Leading Product

Here’s how we paved the way to redefining Tata’s e-learning app

Industry

Education & Learning

Platforms

Interactive Whiteboard, Mobile & Web app

Expertise & Services

User Research, UI UX Design

The Tata Group is an Indian multinational conglomerate spanning operations in various industries including medicine and healthcare, power, retail, telecom, eCommerce, real estate, and more across 6 continents.

With over 25 years of international experience in the digital education sector, the Tata Group recognized the gap in the market for applications designed as an aid for teachers that help make learning interactive, intuitive, and influential. They conceptualized ClassEdge in 2011.

Think Design was then approached by the Tata Group to redefine and develop a state-of-the-art educational application.

Tata ClassEdge

Our Strategy

The Thinker Approach

We were inclined towards conducting extensive research to completely understand the need for redefining the product. When the Tata Group affirmed our strategy, using our proprietary golden grid, we identified the ideal research methods.

Audit, Usage Analysis, and In-Depth Interviews were used to understand the existing product. Shadowing and Contextual Inquiry was conducted in classrooms to understand the challenges, pain points, and perspectives of the actual users.

Based on our key inferences, we redesigned Tata ClassEdge.

Insights We Drew/ Insights Inferred

The research led us to understand the shortcomings of the current platform with respect to the requirements teachers had. We revamped the system to suit the Indian education system and teachers better.

From hardware troubles, involving projectors, to design issues, such as inaccessible layouts, the entire platform underwent a complete transformation.

Key Strategic Interventions

Quick Activity Descriptions

Descriptions that facilitate a quick glance at the data without having to interact with the drop-downs.

Accessibility to Content

Features like paginations, customer scrollbar, and carousels integrated to help reach the content faster.

Framework Templatization

Default presentations as per the MLEX framework, designed for lessons and topics for every level.

Improved Navigation

Efficient bottom-up navigation implemented across the platform for users to stay on relevant content while having the option to view history.

Unified Design System

Unified design implemented throughout for a consistent and seamless cross-module interactive experience.

KEY FEATURES

01

Whiteboard

The feature-rich whiteboard was designed to eliminate the need for additional input devices such as mice and keyboards, making it easier for teachers to teach using only a pen. Troubleshooting for any errors was made significantly simpler.
The menu and controls were embedded into a simplified and efficient layout, strategized to ensure no teacher has trouble working on the platform at any given time.

02

Player

Player was integrated into the platform to enable teachers to play video lectures and simultaneously create custom playlists, allowing efficient learning experiences.
Issues related to screen-to-text contrast and sound were also handled when designing this aspect of the platform.

03

Customized Lesson Plan and Sharing

With the use of a custom lesson plan builder, teachers can now create their own plans, refer to the same through an accessible tab on the whiteboard, and share it with others involved, such as teachers, coordinators, and the school organization.

04

Reports

Originally done offline, generating reports was a tedious task prone to human error. Reports was a new section integrated into the platform that allows real-time reporting of the teachers’ use of the tool and performance that could be accessed by both, the teacher and the organization.
This helped in improved platform use, bill generation, and much more.

05

MLEX Instructional Framework

This model was developed on-premise to allow students to perceive information through multiple senses using a variety of planned and structured activities. This was designed to inculcate enhanced learning methods into their learning experience.
This multi-sensory learning experience is supported by a flexible platform that involves worksheets, debates, simulations, games, quizzes, and more.

06

App Integrations

The Player was integrated with additional applications to maximize the output of the platform. Calendars, notes, task manager, and more are now easily accessible to the user.

DESIGN ACTIVITIES

Primary &
Secondary Research

Consulting

Stakeholder
workshop

Product definition

UI UX Design

Prototyping

Dev. Coordination

Impact & Outcomes

The new version of Tata ClassEdge was launched in its market before the academic year 2017.
The new design revived the position of Tata ClassEdge and re-established it as a leader in the domain.

TATA CLASSEDGE
Player experience made meaningful by grouping of related functions.
TATA CLASSEDGE
Library experience revamped to achieve desired learning outcomes.
TATA CLASSEDGE
User delight through useful everyday features in classroom context.