Try it Yourself

Try it yourself

More about Try it Yourself method Another format that ‘Try it Yourself’ methodology can take is where the researcher doesn’t survey, interview or understand the user attitude through prior interaction. In this format, the researcher places themselves in the user’s shoes as well as context and experiences the same things, performs the same actions and […]

Scenarios

act think

More about Scenarios Scenarios are focused towards problem resolution or solution design. Therefore, the format of scenario stories is challenging or situations where the user faces a problem, which would lead them to use a product or seek resolution. The scenario stories can be played out in a role-play format where the researcher can play […]

Bodystorming

Body Storming

More About Bodystorming in User Research A typical design method cycle involves preliminary research, solution design, testing, tweaking, and retesting until final specifications are achieved. Traditionally, designers or researchers develop solutions within their own environments, but bodystorming shifts this by placing the researcher directly in the physical environment where the solution will be used. Bodystorming […]

Simulation/ Modeling

Simulation Modelling

More about Simulation/ Modelling In the early stages of design, the researcher spends a lot of time in research to figure out the potential solutions to a problem that the target customer segments are facing. The researcher may start believing that they have arrived at an ideal solution, which introduces a bias or limits the […]

Role Reversal

Roleplay

More about Role Reversal A role-reversal, like a role-play activity involves playing out a scenario, except instead of playing themselves, participants assume the opposing role. The participants in this method of research play reversed roles in an interaction. Depending on the expected nature of the exchange or intended data to be gathered, a few participants […]

Informance

informance

More about Informance The purpose of informance is to create characters that have informed opinions about products and service offerings. The process of informance starts by first studying the existing customers and then role-playing potential customers based on the former observations. Informance, like role-play is used as a way to gather data, improvise and role-play […]

Be your Customer

Be your customer

More about Be your Customer method In a standard role-play or role-reversal, the researcher first observes the users or customers and then perform a scenario as the observed users or customers based on the character profiles defined during the observation activity. This is not necessarily the case in this method. For example, in Be your […]

Role Play

Roleplay

Role Play in User Research: Scripted and Improvised Scenarios Depending on the nature of the expected exchange or the data to be gathered, some participants receive the script in advance, while others are asked to either play themselves or specific roles based on instructions. These different roles play scenarios are carefully designed to immerse participants […]

Prototyping

Prototyping

More about Prototyping Prototyping can take many forms – from simple sketches, storyboards, and mood boards to paper models or even role-playing a service. It doesn’t always have to be a physical or complete model. Sometimes, prototyping just a small part of a product or service is enough to test ideas and see how they […]

Predict next year’s Headline

Predict next year's

More about Predict next year’s Headline Predict Next Year’s Headline helps in looking at the way stakeholders expect their products, services or businesses to shape up in the future and what steps should be prioritized in order to meet those expectations. Predict Next Year’s Headlines must be combined with methods carefully as a bias introduced […]

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